Game Design Lab

(Yellow and Green Belt Course) This course will expand upon the concepts of game design introduced in the white belt course by letting students engage with intense combat mechanics, in-game time limits, multiple power-ups that affect the player in different ways, changing the states of given objects or characters in the game, and learning how to make objects and enemies "spawn" (appear) in their games like magic!

Together, we'll be exploring more possibilities to create challenge and variety in their worlds and then consider how each individual mechanic meshes together to form a full fledged game. This course is all about problem solving and careful design in games covered in such topics including.

- Using "debug" features to find kinks in game design.
- Using score systems for implementing time limits and limitations in game play. (ex: a score that goes down until you get a "Game Over" unless you collect objects to increase your limit)
- Programming creatable objects that pop into the world when certain conditions are met.
- Adjusting object settings like speed, health limit, visibility, and projectile strength.
- Using paths to create enemy patterns OR set movement limitations.

We will ask students to consider every design choice to ensure no coding or portion of their world is under-utilized.

By the end of this 8 weeks students will be able to modify game settings to change gameplay, use debug functions to trouble shoot design choices, add more interesting and fun features to gameplay like timers to challenge gamers to finish quickly, enemies that can be taken down in more than one way, and more!

-Age: 7+ (our programs are based on ability)

--Minimum requirement of 6 participants needed for registration before classes begin

A skills assessment is required for this class. The assessments are typically on Saturdays at 10:30am.

Sign up for this skills assessment at:

Link for Computer Skill Assessment

  • $ 120.00

Register a Participant (Each Participant can be added to the shopping cart individually )

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Categories: Game Design Programming

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